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The enemies in each room will also change their characteristics depending on how well you conquered the previous room, so watch out for stronger attacks each time you score a top rank. Bear in mind also that if you fail during a simulation room or in the outer corridors, your rank for the previous room will drop to the lowest rank. Generally you'll need extremely fast times in each room to perform the best. The higher you keep your performance the better items you'll receive at the end of the training run. If the dot appears in the lowest circle, you won't have performed too well, while the middle dot represents an average performance and the top an expert level. Once your time's up you'll reappear back in the main area and a red dot will promptly appear in the background. If you don't have any of Zero's weapons or techniques yet just stick with the Z-Saber, but once you've unlocked the D Glaive or Σ Blade and the Rasetsusen technique, break those out and you'll find they work wonders in all of the training rooms. They'll appear in waves from either or both sides of the screen, you should find Zero will be most effective in taking them out quickly. Here it'll be counting down, so your objective is to destroy as many Bulbrites as possible. Generally in each training room there'll be a timer in the corner of the screen either counting up or down. Once inside you'll oddly find yourself outside in the middle of an ocean atop a large platform.
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Step into the teleporter to access the first training room. The three dots for each room represent how well you perform in each scenario, so for now they'll all be blank. Each vertical line of three dots represents a single room (while the lone dots on either side represent the entrance & exit). Take a look at the background and you'll spot a wall panel adorned with a multitude of dots. Proceed right at the entrance and through the first door to find a large teleporter in a small room. As such, the shiny hexagonal-filled region you'll find yourself in serves as a pathway of mostly empty corridors intermitten with training rooms. This stage will see you proceed through an old but certainly pretty training facility once used for Reploid combat skills development.